A puzzle platformer where the objective is to kill all the enemy cyborgs within each level to pass. The catch is, your ammo is only one.

There are 32 levels in the game at the moment.

This was originally an entry for the game jam (GMTK Game Jam 2019)

Controls:

A,D - Move left / right

W / Space - Jump

Mouse Click - Shoot

R - Reload level

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorthealexguy1
GenrePlatformer, Puzzle, Shooter
Made withUnity
Tags2D, Dark, Pixel Art

Development log

Comments

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(+1)

I left so hard at the end hahahaahaahahaha

Lmao yeah, I will continue to update the game with a kind of storyline, and the ending will hopefully become more clear

(+1)

Level 16: Top ten anime plot twists of all time.

Hahaha you got it!

(+1)

This game was great fun to play, though I could't figure out how to get past level 12.

I have tried something like this before, could you show the code to get the bullet bouncing off the wall?

Have you ever played Portal / Portal 2? Gotta use those portal mechanics! The chain block you can see up the top does not allow bullets past however allows the player past (like the opposite of glass)

As for the code for the bullet bouncing, its really simple! When the bullet is instantiated, I set its initial velocity, and the rest is physics! On the rigidbody2d the bullet has a gravity modifier of 0, 0 of any drag, and its collider has a physics2d material which has 0 friction and 1 bounciness. To make the bullet always point forwards, thats just a matter or rotating it to face its direction of motion.